Missiles and Torpedoes
Vehicle Combat Rule
- Source: Core
Some vehicles carry guided projectile weapons such as proton torpedoes or concussion missiles. Attacks with these weapons are resolved just as with any other weapon.
If you aim before making an attack with a missile or torpedo, it locks on to the target and can track its target independently. Make your attack roll normally, but if you miss, the missile or torpedo can attempt to attack again on your next turn. This next attack is made using the same attack bonus, but with a -5 penalty. (You do not need to spend an action to make this attack.) If the missile or torpedo misses its target a second time, it self-destructs harmlessly.
- Attacking a Missile or Torpedo
- If a missile or torpedo misses its target initially, it is possible to shoot it down before it attacks again. A missile or torpedo has a Reflex Defense of 30 and 10 hit points, and it is considered to occupy the same square as its target for purposes of determining range penalties. It is also possible to attack a missile or torpedo prior to its first attack, but you must have readied an action specifically for this purpose (see Ready).